Interface Overview and Live Operations

Interface Overview and Live Operations

Controller Interface

The CGplay controller interface (UI) is divided into the Main Control Panel at the top and the operational tabs at the bottom. To reveal or hide lower panels (Settings, Manual CG, and Debug), you must click the horizontal bar labeled SHOW SETTINGS / DEBUG  located in the middle of the screen.

The upper section of the UI manages the standard live graphics:


  1. Status Indicators: The top left features the ONLINE/OFFLINE  indicator (verifying the CasparCG rendering connection) and the UDP ENABLED/DISABLED  indicator (verifying the active JudoNet data flow).
  2. Mat nr.  The numeric selector assigns the current CG window to a designated mat. This ensures the graphics engine only reacts to data arriving from that specific tatami.
  3. Contest info  The marked area shows the contest clock (including golden score), competitors, and the current score.
  4. CLEAR ON AIR  A switch that instantly removes all active graphics from the stream. Use this cautiously.
  5. Standard Graphics Engine: Manual triggers and their accompanying auto checkboxes are provided for core visual elements:
    1. TEAMS  It displays graphics for team competitions (e.g., current team scores, including technical points). Check AutoTeams to automate graphical sequences during team competitions.
    1. MAIN SB  Displays the main live scoreboard graphic. Check auto template to let the system automatically display the scoreboard.
    1. REFEREE  Displays the assigned mat referees. Check auto referee to automate this sequence.

    1. INTRO  Displays the competitor names, countries, flags, category, and round. Check auto intro to trigger this automatically when a new contest is started by the Scoreboard.

    1. WATERMARK  Displays the event logo or sponsor graphics. Check auto on first/last template to automatically hide sponsors during active contest on the mat.

    1. PREVIEW  Initializes a local CasparCG screen consumer for your currently selected Mat/Channel. This opens a dedicated window on your desktop displaying the live graphics as they will look on the stream (acting as a testing tool before NDI output). Close it after testing.

    1. DOCTOR  Manually triggers the medical intervention ("Doctor on the mat") graphic when an injury occurs.

    1. WINNER  Triggers the winner announcement template. Check auto winner to allow the system to display it automatically upon the referee's official confirmation.

Operational Tabs & Manual Graphics

The bottom tabs are used for settings (Application Settings), local customization, custom text graphics, award ceremonies (Manual Graphics & Award Ceremonies) and debug (Troubleshooting).

Operator Pre-Event Checklist

Before the competition block the CG operator must complete a final validation:
Confirm the JudoManager (JM) server is running and the competition is fully set up (categories, entries, and draw completed).
Verify JudoNet and CasparCG are running properly and network connectivity is established.
Windows time is synced to the local time zone across JudoManager PC, JudoNet PC, and Graphics PC.
 Windows updates are disabled on all computers.
The Dry Pass: Run a full test contest before going live. Switch the test scoreboard through all states to validate that the graphics render flawlessly.

Live Streaming Best Practices

  1. Monitor Status Indicators: Keep an eye on the top bar to ensure that ONLINE and UDP ENABLED remain green.
  2. Transition Coordination: Keep auto template checked for the MAIN SB. If you choose to operate other graphics manually without their auto features enabled, coordinate visually with the action on the mat so you do not lag behind the live event.
  3. Trust the Data: You should not attempt to override packet-driven outcomes with manual graphics. If there is a scoring error, the table official must fix it on the mat scoreboard so the corrected data flows naturally to your stream.
  4. Golden Score: The system handles Golden Score transitions automatically based on scoreboard data; no manual action is needed.
  5. Emergency Text Overrides: If you need to inform the audience of an unexpected situation, you can navigate to the Manual CG tab to push a custom text graphic to the live stream.

FAQ

  1. How do I make the graphics switch automatically during a contest? Ensure you check the "auto" checkboxes next to the specific graphic templates you want the system to control, such as MAIN SB (auto template), INTRO (auto intro), and WINNER (auto winner).
  2. What exactly does the "CLEAR ON AIR" button do? It instantly removes all active graphics from the live stream.
  3. Why didn't the winner graphic appear automatically at the end of the contest? First, verify that the auto winner feature is checked on your control panel. Secondly, ensure the table officials have officially confirmed the result on the mat scoreboard.
  4. How do I show the audience that a doctor is treating an athlete on the mat? If a medical injury occurs, simply click the DOCTOR button on your top control panel to display the medical intervention graphic. Alternatively, this can be activated directly on the official mat scoreboard.
  5. How should I render sponsor graphics? Usually, this is done directly on the Video Mixer PC. However, CGplay gives you the option to display sponsor logos yourself using the WATERMARK button. To do this, they must be exported from your design software with the following specifications:
    1. Resolution (1920x1080): Always build and export your sponsor graphics on a 1920x1080 pixel canvas.
    2. Transparency (Alpha Channel): Your graphics must be rendered with an "alpha channel" (a completely transparent background). If you do not include this, your sponsor logo will block the live judo match.
    3. File Format: Export them as a .png file.